
Red dragons are the most covetous of all dragons, even as wyrmlings, though their opportunities for gathering treasure are more limited, making them even more greedy when the chance presents itself. The small scales of wymlings are a bright glossy scarlet, making them easily spotted by predators and hunters, so they generally stay underground and do not venture outside until they are more able to take care of themselves. Toward the end of their young stage the scales turn a deeper red and the glossy texture is replaced by a smooth, dull finish.
Though possessing a few of their elder kin's hereditary advantages, wyrmling red dragons are the least formidable of all forms of red dragons.
Statistics[]
Race: dragon
Size: small
Alignment: chaotic evil
Armor class: 17
Hit points: 59
Attack bonus: +11/+6
Damage: d6 +3 / d6 +3 / d8 +3 (claw / claw / bite creature weapons)
Abilities | ||
---|---|---|
strength | 17 | |
dexterity | 10 | |
constitution | 15 | |
intelligence | 10 | |
wisdom | 11 | |
charisma | 10 |
Damage immunity | |||
cold | −50% | ||
fire | 100% |
Trained skills:(‡) concentration (9), discipline (10), listen (9), search (7), spot (9), taunt (7)
Feats: alertness, darkvision, immunity to sleep, weapon proficiency (creature), weapon proficiency (simple)
Blueprint:(‡) x0_wyrmling_red
Special abilities[]
A wyrmling red dragon has the usual wyrmling immunity to paralysis and permanent true seeing. It can use its fire dragon breath thrice per day.
Notes[]
- Added in the Shadows of Undrentide expansion.
- All wyrmlings have a naturally fast movement rate.
- The deck of hazards summons an identical creature (but with a challenge rating of 2) as the evil hatchling. This creature will transform into an ancient red dragon if damaged or killed. The resref of the hatchling is
x0_hatch_evil
.
See also: adult red dragon, old red dragon, ancient red dragon