Undead zombie
Undead zombie rotting

Corpses reanimated through necromancy, zombies are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut.

Statistics Edit

Race: undead
Alignment: neutral evil
Armor class: 9
Hit points: 15
Attack bonus: +2
Damage: 1d6+1 bludgeoning damage; criticals: 20/x2 (creature weapon)

Hit dice (level): 2
Challenge rating: 1

  fortitude 0
reflex 0
will 3

Size: medium

Trained skills:(‡) none
Feats: darkvision, toughness, weapon proficiency (creature)

Blueprint:(‡) nw_zombie01, nw_zombie02

Special abilitiesEdit

A zombie has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

Zombies have a slow, shuffling pace called the "zombie walk".

Notes Edit

  • There is an apparently unused blueprint for a summoned zombie that differs from the standard creature in that it uses a club and has an armor class of 11 (instead of 9). The club is not disarmable and does the same damage as its creature weapon. This raises the challenge rating of the summoned creature to 2. The ResRef of this unused summon is nw_s_zombie.

See also: zombie lord, zombie warrior, tyrantfog zombie

Community content is available under CC-BY-SA unless otherwise noted.