Corpses reanimated through necromancy, zombie lords are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut.
Alignment: chaotic evil
Armor class: 10
Hit points: 129
Attack bonus: +4 / +4/-1
Damage: 1d6+2 slashing damage; criticals: 20/x2 (+1 kamas) disarmable
Disarmed: 1d6+1 bludgeoning damage; criticals 20/x2 (creature weapon)
Special abilities Edit
A zombie lord has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. In addition, its creature weapon causes zombie creep on-hit.
Like all zombies, zombie lords have a slow, shuffling pace called the "zombie walk".
- This creature is unusual in that it has more off-hand attacks (2) than main hand attacks (1).