Corpses reanimated through necromancy, zombie warriors are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut.
Alignment: neutral evil
Armor class: 12
Hit points: 33
Attack bonus: +7
Damage: 1d6+3 bludgeoning damage; criticals: 20/x2 (club) disarmable
Disarmed: 1d8+3 bludgeoning damage; criticals 20/x2 (creature weapon)
A zombie warrior has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. In addition, its creature weapon causes zombie creep on-hit.
Like all zombies, zombie warriors have a slow, shuffling pace called the "zombie walk".
- Disarming this creature is not a good tactic as its creature weapon is more effective than its club.