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This article is about the attack phase; for the monk combat mode, see Flurry of blows.

A flurry is effectively the smallest unit of time used by Neverwinter Nights, as far as players are concerned. Each flurry lasts two seconds, so there are three flurries in a round. All combat actions taken in a single flurry are essentially resolved simultaneously. In particular, all attack rolls for a given flurry are resolved before the damage from those attacks is calculated and applied. (This is known to reduce the importance of initiative.)

Due to game engine limitations, the maximum number of attacks per flurry by a single character is 5, which translates into 15 attacks per round. This is sufficient most of the time since a character can have at most 10 normal attacks per round. However bonus attacks, such as a cleave attack or an attack of opportunity, can meet or even exceed this game engine limitation.

Attacks per round are distributed as evenly as possible among the three flurries in a round, as shown in the following table.

attacks
per round
attacks in
flurry 1
attacks in
flurry 2
attacks in
flurry 3
1 1 0 0
2 1 1 0
3 1 1 1
4 2 1 1
5 2 2 1
6 2 2 2
7 3 2 2
8 3 3 2
9 3 3 3
10 4 3 3
11 4 4 3
12 4 4 4
13 5 4 4
14 5 5 4
15 5 5 5
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